25
Jul
14

A very Black game

I will not reference Limbo in this post since it has nothing to do with Black – The Fall. Oh wait … i just did.

Black The Fall, is a mature and gritty exploration into a contre-jour world that is all mysterious, creepy and barren

http://www.blackthefall.com/

Steam Early access: http://store.steampowered.com/app/308060/

22
Jul
14

FTL trailer and bonus post mortem

As it turns out FTL is the happiest ending of a making-games-as-a-hobby story.

Get the game here:

Get the post mortem here

 

17
Jul
14

Westerado

I’m dropping this here just in case you are longing for a good western game.

 

Westerado

15
Jul
14

Gone Home

“Gone home” feels like the next step for “Dear Esther” but its beyond that. It feels like a fluid story telling experience made possible through a video game medium.

http://www.gonehomegame.com/
http://store.steampowered.com/app/232430/

12
May
14

Superhot – you move and so does time

Play the game here: http://superhotgame.com/

27
Jan
12

The Dream Machine – Chapter 3

What is The Dream Machine, you ask? Anders Gustafsson puts it simply:

The Dream Machine is a Point & Click adventure game made out of materials like clay and cardboard. You play as Victor and Alicia, a couple who’ve just moved into a new apartment. While trying to get settled in, they soon discover that all is not as it seems in the quiet, unassuming apartment building…
In order to differentiate it from most other games out there we decided to steer as far away from all things polygonal/vectoral, and are actually building all the environments, props and characters out of materials like clay and cardboard.

Here’s the trailer:

And the (awesome) bonus part:

Anders Gustafsson: This is what it actually looks like when we construct the sets for the game (except there’s usually more coffee cups on the table).

The Dream Machine

The Dream Machine, by Anders Gustafsson and Erik Zaring (Cockroach Inc.)

Official Site | Blog

28
Jul
11

Chris Avellone – Developing Expectations

In the first part of this podcast, Chris Avellone discusses Planescape: Torment, Fallout: New Vegas, and player expectations in RPGs.

15
Jul
11

Blade Symphony – A Source Mod

Blade Symphony

14
Jul
11

Hunting Arrows

Hunting Arrows

27
Jun
11

Ben Cousins on Paying to Win

Ben Cousins, former general manager of Easy EA (the division that spearheaded F2P games) gets down and dirty with a very controversial subject: how would players react if a competitive game would start selling “performance influencing” items?

It would fail, you say, just like Battlefield Heroes (the main focus of this presentation) did, right? Well, you might be surprised…

Ben Cousins – Paying to Win

Make sure you can see the notes in the ppt, it makes everything much clearer.




Categories

Stats

  • 81,030 hits