Craig Adams, creator of iPad/iPhone game Superbrothers: Sword & Sworcery joins Dan Benjamin in this podcast to talk about creating the amazing game, the importance of crafting user experience, impossible transitions, and “pretending long enough” to be successful. A lot of talk about the making of the game!
Game Informer have put up an hour long documentary on the history of Volition, the developers that got their start making Descent, and then went on to make Freespace 1 & 2, Red Faction and its sequels, and most recently the Saints Row games. (via)
The GDC Vault service has debuted both free and subscriber-only video, audio and slides from this month’s 25th Game Developers Conference in San Francisco, including free Doom, Populous and Out Of This/Another World postmortem videos.
Conference opening by Game Developers’ Association of Australia President, Tom Crago, followed by international keynote speaker, Tim Stellmach.
Tim Stellmach is now Design Director at Vicarious Visions, the New York-based developers of the new action-RPG Marvel Ultimate Alliance 2. He is an 18-year veteran of the games industry, and a principal designer of such acclaimed titles as Thief and System Shock. Tim has also worked on games as diverse as Ultima Underworld, Deus Ex and Guitar Hero.
“The video game industry comes under the microscope as Game Theory with Scott Steinberg takes a detailed look at the current reality of game development and publishing, including how just how cutthroat today’s market has become. Here, gaming’s biggest names from Peter Molyneux to David Perry debate the changing nature of the business, whether there’s still a place for indie game studios and the shifting scale of risk vs. reward. If you’ve ever dreamed of making your own video game, don’t miss it.”