Craig Adams, creator of iPad/iPhone game Superbrothers: Sword & Sworcery joins Dan Benjamin in this podcast to talk about creating the amazing game, the importance of crafting user experience, impossible transitions, and “pretending long enough” to be successful. A lot of talk about the making of the game!
Posts Tagged ‘art
I think the debate about Games as Art is pointless. Thankfully, there are other people that think the same. For example, the people at Tale of Tales (The Graveyard, The Path), who held a quite interesting presentation at Festival of Games this June.
Rather then asking the “Are Games Art?” question, they choose to focus on “HOW Can Games Be Art?”. It’s an interesting read, even if it’s a little bit too mean with 90% of the people in the industry. Go read.
I’m guessing that everyone here already knows who Daniel Thron is. We all loved his cutscene art and animation in Thief I and II. Beside these, Daniel also created the box art, the maps, the particle system effects and he even did some voices for all three Thief games. The man behind the unique art of the beloved games had the opportunity to answer a few questions submitted by TTLG.com members about working on Thief.