Posts Tagged ‘making of

24
Aug
10

Ultima 6 – Special Edition Cassette

This is an audio-cassette (44m) included with the Special Edition of “Ultima VI: The False Prophet” and features Richard Garriot talking about the history of Ultima series. Very rare cool stuff  that worth preserving! This is what I love about UG, people who care enough about the games to come up with stuff like this which would be lost otherwise.

Ultima VI Audio Cassette – Side A

Ultima VI Audio Cassette – Side B

06
Jul
10

Making of Brutal Legend

Vodpod videos no longer available.

06
Jul
10

Making Of Realms Of The Haunting

Vodpod videos no longer available.

06
Jul
10

The Story of Ultima Underworld

This is the story of Ultima Underworld told by Paul Neurath, a 20-year veteran of the interactive entertainment industry. In 1990 he founded Blue Sky Productions, which was later renamed to LookingGlass, and became a leading US game development studio. As Creative Director of the studio, Paul designed and directed the development of such acclaimed titles as Ultima Underworld, Terra Nova, Flight Unlimited, and Thief, which collectively earned over a dozen game-of-the-year awards. In this forum post I dug up, he talks about the making of Ultima Underworld – a pioneering breakthrough in gaming technologies, including 3D texture mapping and photorealistic terrain.

Hungry for more? Here’s a link to an extended interview with Paul Neurath and Doug Church about the making of Underworld.

29
May
10

Monkey Island 2 Special Edition Making Of

Want to learn more about Monkey Island 2 Special Edition: LeChuck’s Revenge? Well get acquainted with the official web-doc video detailing…pretty much everything! Learn more about the making of the game, the in-game audio commentary, thoughts from the creators, and more!

04
Mar
10

The Making of Uncharted

PART 1

In the first part of our video series, Lead Designer Richard Lemarchand takes us through what makes a AAA title at Naughty Dog.

PART 2

The second video from our Making of Uncharted Feature focuses on how the creation of the game came about.  One of the really amazing aspects of this portion of the video is you get to see what Uncharted looked like and felt like before the character and gameplay decisions were final.

PART 3

What do you do when your game hits a snag in production? In this video problems in the production are discussed, from deadlines to tool development and knowing when to make the tough call.  Features a super cool Massive Attack trailer for Uncharted.

PART 4

This portion of the video is from the audience Q&A that followed the event.
Featuring questions on writing for games, creating concept art and art directing for games, motion capture for games, what kind of work you should have in your portfolio when applying for a job, defining the look of Nathan Drake, and Uncharted the movie.

12
Oct
09

The making of Deus Ex

Deus Ex

Fan of the original Deus Ex? Here’s a short round-up of articles detailing the development of the game:

Warren Spector writes a Deus Ex post-mortem for Gamasutra (this is ancient, back from 2000)

– a community interview with various members of the Deus Ex team

EDGE writes about the making of Deus Ex, with insights from Warren Spector

Have a good read!




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