Posts Tagged ‘ai

02
Aug
10

Game Design with Will Wright

In this lecture, recorded in November 2003, Wright discusses various aspects of game design, human interfaces, artificial intelligence, metrics, simulation and the future of gaming.

11
Aug
09

Mario AI Competition

“This competition is about learning, or otherwise developing, the best controller (agent) for a version of Super Mario Bros.

The controller’s job is to win as many levels (of increasing difficulty) as possible. Each time step (24 per second in simualated time) the controller has to decide what action to take (left, right, jump etc) in response to the environment around Mario.”

Here are a few more entries:

http://www.youtube.com/watch?v=0s3d1LfjWCI&feature=fvst

http://www.youtube.com/watch?v=J2shAMA0dfM




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