Archive for June, 2009

29
Jun
09

the making of MDK

mdk

Before you read the excellent making of article from Now Gamer.com, you must watch this video pitch created by MDK developer Shiny to present the game idea to their publisher.

29
Jun
09

The Making Of Earthworm Jim

29
Jun
09

Friendly Fire

ffire

Friendly Fire (Flash)

“A friendly gardener game that is all about buying weapon upgrades and killing cute animals. Destroy cuddly creatures with 21 different weapons, but make sure your very stylish hat and a nice moustache dont get dirty.”

29
Jun
09

How to Raise a Dragon

dragon

How to Raise a Dragon (Flash)

27
Jun
09

System Shock 1 Designers’ Notes

SS1_DN

Today I found the legendary System Shock ICE Breaker hint book and inside there are some designers’ notes, you can download just the notes from here.

26
Jun
09

Icewind Dale II Designer Diary

iwd2

A very nice and interesting read behind the scenes of Icewind Dale II.  The original articles can be found on RPG Vault split in 5 chapters, but I compiled them for you in this PDF.

26
Jun
09

Moonwalker

moonwalker

Moonwalker

So long, and thanks for all the fish!

25
Jun
09

Making of Doom

doom

This article goes behind the scenes of Id Software‘s Doom, talking to John Carmack and revealing technical specifics of the seminal game’s creation. Some more info can be found on John Romero’s blog.

24
Jun
09

Teaching Game Design

Ian Schreiber has started what he calls “an experiment in game design and pedagogy” – an online summer course on game design that starts on Monday, June 29. It’s an interesting idea and I’m really curious how it will work out.

You can find more details about the course and how you can take a part in it on the “Teaching Game Design” blog.

24
Jun
09

Use Boxmen

useboxmenscreen

Use Boxmen

Clever little Flash platformer. Similar to Braid, maybe, but I love it’s simplicity. And music. And graphics.

There’s a video walkthrough on youtube as well, and you can find it in the comments below.




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