“Game design, and particularly computer game design, is learned by proxy or casual apprenticeship. It is absorbed by the intuition, not by the mind, and it is learned by doing. It is not taught. It is too expensive in materials, hours, and people to allow casual experiments. We see staffs made up of gamers, because it is better to have development teams made up of fans who might have a glimmering than one made up folks who have no idea what they are doing. […]
A gamer is not a game designer. Nor must a game designer be an avid gamer.”