Chris Avellone – Developing Expectations

In the first part of this podcast, Chris Avellone discusses Planescape: Torment, Fallout: New Vegas, and player expectations in RPGs.

1 Response to “Chris Avellone – Developing Expectations”

  1. August 30, 2011 at 7:47 am

    I still would have asked him: How come most Obsidian games come out unfinished and look like scorched carcasses of their previous versions?

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

Top Posts from the past 48 hours



  • 80,180 hits

%d bloggers like this: