Chris Avellone – Developing Expectations

In the first part of this podcast, Chris Avellone discusses Planescape: Torment, Fallout: New Vegas, and player expectations in RPGs.

1 Response to “Chris Avellone – Developing Expectations”

  1. August 30, 2011 at 7:47 am

    I still would have asked him: How come most Obsidian games come out unfinished and look like scorched carcasses of their previous versions?

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