Posts Tagged ‘design

27
Feb
11

Game Connect ’09: Tim Stellmach

Conference opening by Game Developers’ Association of Australia President, Tom Crago, followed by international keynote speaker, Tim Stellmach.

Tim Stellmach is now Design Director at Vicarious Visions, the New York-based developers of the new action-RPG Marvel Ultimate Alliance 2. He is an 18-year veteran of the games industry, and a principal designer of such acclaimed titles as Thief and System Shock. Tim has also worked on games as diverse as Ultima Underworld, Deus Ex and Guitar Hero.

02
Oct
10

Jenova Chen – “Flow in games”

Jenova Chen is the creator behind the multi award-winning student game Cloud and flOw, co-founder of thatgamecompany and the creative director of Flower and Journey. You can read his thesis about flow in games over here.

02
Aug
10

Game Design with Will Wright

In this lecture, recorded in November 2003, Wright discusses various aspects of game design, human interfaces, artificial intelligence, metrics, simulation and the future of gaming.

24
Jun
10

GDC 2010 – Environmental Storytelling

This year at Game Developer’s Conference was Harvey Smith (Arkane Studios) and Matthias Worch (Visceral Games) who talked about “What Happened Here: Environmental Storytelling.” You can download the slides from here of from Harvey’s website.

21
Jun
10

BioShock Pitch – part 2

Part 2 of the original Bioshock pitch has been posted on the Irrational Games website.

Here’s part 1: link.

21
May
10

BioShock Pitch

Irrational Games posted on their website the original Bioshock pitch, go check it out!

09
Mar
10

Foundations of Interactive Game Design

The original video can be found here (at a reasonable size 🙂 )

03
Mar
10

Lorne Lanning Interview

A very inspiring and interesting video interview with Lorne Lanning, creator of Oddworld speaking about art in video games industry. I`ve watched this about 3 or 4 times now, the guy is amazing. Thanks Oblio for the interview! Watch it here.

“Don’t set your goals based on what you think you could achieve. Set your goals on what you wish you could achieve, and then believe you can.”

22
Feb
10

“Future of Games” talk by Jesse Schell (DICE 2010)

Jesse Schell’s talk about the future of game design as it invades the real world is just astounding. If you do experience design of any kind it’ll be the most valuable (and entertaining) 20 minutes you’ll spend all week. (link)

29
Nov
09

Design Fundamentals of Stealth Gameplay in the Thief Series

This dates back to 2002, with Ion Storm’s then-Project Director Randy Smith discussing stealth gameplay fundamentals in the Thief series at Game Developers Conference. The lecture provided what was then an early glimpse at the mechanics of the third entry in the series, Thief: Deadly Shadows.

download MP3 lecture (link)

download Powerpoint presentation (link)

Also, every game designer should take note of the following quote:

Don’t create “scripts”
Don’t plan the player’s experiences for them.
Create “possibility spaces”
Populate the world with challenges.
Populate the world with things that interact with the player’s tools, the simulations, manipulate the data flow.
Avoid absolutes, embrace gradients.”




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