Posts Tagged ‘interplay


Planescape & Baldur’s Gate on GOG

Two of the most epic RPG’s ever created are now available on along with incredible bonuses like artworks and soundtracks!

Planescape: Torment

Baldur’s Gate: The Original Saga

Go buy and play them NOW!


Fallout 3 Van Buren Design Documents

F3 van burren

This archive contains some of the original design documents for the canceled Fallout 3 game, codename “Van Buren“, that was being developed by the now defunct Black Isle Studios up until late 2003. The files describe the major playable areas of the game, the style, the different NPCs and quests available in said area. You have original designs by writers/designers such as Chris Avellone and John Deiley.

I estimate, from dates and interviews, that these documents represent the main game content/story at between 50%-75% completion. Note however that actual dialogue is not a principal part of these documents. If you’re into Fallout, or just generally into game design, this is an unique resource; a look into the creative minds of people who have brought us the best CRPGs ever designed.

Download links here and here (direct download: part 1 & part 2)


Fallout: Brotherhood of Steel 2 design document

Fallout: Brotherhood of Steel 2

Fallout: Brotherhood of Steel 2, also known as Vagrant Lands, was the canceled sequel to Fallout: Brotherhood of Steel. The development started before the release of the first game, and it was canceled soon after because of the first title’s poor sales.
The plot incorporated some elements from Van Buren, the canceled Fallout 3 by Black Isle Studios (Caesar’s Legion, the Jackals, Nursery), as well as the mutated G.E.C.K. from the canceled Fallout Tactics 2.
In March 2009, the design document for the game, written by Brian Freyermuth (one of the designers of the original Fallout), was leaked.

Download the PDF from here or read it online over here. (or from our  folder)


Planescape Torment Vision Statement


The original vision statement by Chris Avellone used to pitch Torment to the Interplay management for development back in 1997 (download PDF). Included is a first draft of the Ravel dialogue brief, as well as the final version for comparison. Thanks to RPGWatch – Tales of Torment interview part 1 and part 2 for this intriguing insight. Also here’s a nice Planescape Torment retrospective.



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