Archive for May, 2009

31
May
09

The collected game design rants of Marc “MAHK” LeBlanc

The collected game design rants of Marc “MAHK” LeBlanc

Marc LeBlanc is a long-time veteran of the game industry, most notably for his work on the Ultima Underworld games, but also for his involvement with the acclaimed Looking Glass series Thief and System Shock.

31
May
09

Warren Spector Master Class interviews at The University of Texas

Warren Spector (Deus Ex, Thief, Ultima, Wing Commander) Master Class interviews at The University of Texas:

* 1. September 10, 2007: Warren Spector (Intro Lecture)
* 2. September 17, 2007: Patricia York (HR Director, Disney Interactive Studios)
* 3. September 24, 2007: Harvey Smith (then Creative Director, Midway Austin)
* 4. October 1, 2007: Hal Barwood (Game Designer, Screenwriter par excellence)
* 5. October 8, 2007: Matthew Bellows (GM, Floodgate Entertainment)
* 6. October 15, 2007: Marc LeBlanc (Designer/Programmer, Mind Control Software)
* 7. October 22, 2007: Mike Morhaime (President, Blizzard)
* 8. October 29, 2007: Tim Willits (Lead Designer, id Software)
* 9. November 5, 2007: Seamus Blackley (Talent Agent, Creative Artists Agency – also, “Father of the Xbox”)
* 10. November 12, 2007: Paul Weaver (Director of Development, Junction Point Studios)
* 11. November 19, 2007: Gordon Walton (Co-Studio Director, Bioware Austin)
* 12. November 26, 2007: Richard Garriott (Creative Guy whose title I don’t actually know, NC Soft)
* 13. December 3, 2007: Richard Hilleman (Guy With No Title – and proud of it – at Electronic Arts)

Not new, but essential. The original website is dead but here are some mirrors:
HTTP Download 1
HTTP Download 2
Torrent Download

30
May
09

Ultimate image and video resource for Shadow of the Colossus

Ultimate image and video resource for Shadow of the Colossus. Includes official artbook, hi-res screens and videos, wallpapers, boxart scans, viral marketing campaign media, development info and so on (plus a ICO tribute page:))

28
May
09

When the Best Game Is the One You Weren’t Meant to Play

When the Best Game Is the One You Weren’t Meant to Play
The article talks about unintended gameplay elements when ‘breaking’ the game.

27
May
09

Departure

Departure

27
May
09

Youropa

27
May
09

Downfall

27
May
09

The Gutter

The Gutter

27
May
09

PaperWorld

26
May
09

The Illuminated Ones

The Illuminated Ones
The Light and Shade of Level Design




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