Posts Tagged ‘Randy Smith

29
Jun
10

Immersive sim: interview with Randy Smith

RPS interviewed Randy Smith about immersive-sims and the future of games, an awesome read for all the game designers:

“..to make an immersive sim which I’m really excited about, we have to look deeper into the future and make something that would have genuinely surprised the living shit out of everyone at Looking Glass working on Thief.”

“..learning a story through environment and deciding what you’re accomplishing in games… and finding a lightweight way to bring them to a wider audience”

–  Randy Smith

29
Nov
09

Design Fundamentals of Stealth Gameplay in the Thief Series

This dates back to 2002, with Ion Storm’s then-Project Director Randy Smith discussing stealth gameplay fundamentals in the Thief series at Game Developers Conference. The lecture provided what was then an early glimpse at the mechanics of the third entry in the series, Thief: Deadly Shadows.

download MP3 lecture (link)

download Powerpoint presentation (link)

Also, every game designer should take note of the following quote:

Don’t create “scripts”
Don’t plan the player’s experiences for them.
Create “possibility spaces”
Populate the world with challenges.
Populate the world with things that interact with the player’s tools, the simulations, manipulate the data flow.
Avoid absolutes, embrace gradients.”




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