Posts Tagged ‘ps3

16
Mar
10

Sound and Music as Narrative in Flower

Thatgamecompany’s Flower was an ambitious and unconventional game that saw fruition through an equally unconventional development cycle.This session features a discussion from the composer and sound designer about the audio, covering how their process, source materials, implementation, and unique method of collaboration came together to convey a narrative without words.

PART  1 2 3 4 5 6 7 8

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