Archive for the 'making of' Category



23
Jul
10

The History of Sam & Max

14
Jul
10

Matt Chat

Aren’t you sick of gamers and “experts” who know nothing of their gaming heritage? This channel is for retrogamers, game developers, and anyone else who appreciates great games from ALL eras and ALL platforms. Each week, I look at another masterpiece, its inspirations, and its legacy.

Our suggestion is to go Matt Chat’s Youtube channel and subscribe. There are way too many interesting videos on Matt’s channel to post them all here, but still here are just a few recommendations from us:

06
Jul
10

Making of Brutal Legend

Vodpod videos no longer available.

06
Jul
10

Making Of Realms Of The Haunting

Vodpod videos no longer available.

06
Jul
10

The Story of Ultima Underworld

This is the story of Ultima Underworld told by Paul Neurath, a 20-year veteran of the interactive entertainment industry. In 1990 he founded Blue Sky Productions, which was later renamed to LookingGlass, and became a leading US game development studio. As Creative Director of the studio, Paul designed and directed the development of such acclaimed titles as Ultima Underworld, Terra Nova, Flight Unlimited, and Thief, which collectively earned over a dozen game-of-the-year awards. In this forum post I dug up, he talks about the making of Ultima Underworld – a pioneering breakthrough in gaming technologies, including 3D texture mapping and photorealistic terrain.

Hungry for more? Here’s a link to an extended interview with Paul Neurath and Doug Church about the making of Underworld.

21
Jun
10

BioShock Pitch – part 2

Part 2 of the original Bioshock pitch has been posted on the Irrational Games website.

Here’s part 1: link.

29
May
10

Monkey Island 2 Special Edition Making Of

Want to learn more about Monkey Island 2 Special Edition: LeChuck’s Revenge? Well get acquainted with the official web-doc video detailing…pretty much everything! Learn more about the making of the game, the in-game audio commentary, thoughts from the creators, and more!

21
May
10

BioShock Pitch

Irrational Games posted on their website the original Bioshock pitch, go check it out!

27
Apr
10

Critter Crunch

Critter Crunch (iPhone)

and here’s the Art of Critter Crunch for the PSN

16
Mar
10

Sound and Music as Narrative in Flower

Thatgamecompany’s Flower was an ambitious and unconventional game that saw fruition through an equally unconventional development cycle.This session features a discussion from the composer and sound designer about the audio, covering how their process, source materials, implementation, and unique method of collaboration came together to convey a narrative without words.

PART  1 2 3 4 5 6 7 8

Vodpod videos no longer available.




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