16
Mar
10

Sound and Music as Narrative in Flower


Thatgamecompany’s Flower was an ambitious and unconventional game that saw fruition through an equally unconventional development cycle.This session features a discussion from the composer and sound designer about the audio, covering how their process, source materials, implementation, and unique method of collaboration came together to convey a narrative without words.

PART  1 2 3 4 5 6 7 8

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