The Making of Uncharted


In the first part of our video series, Lead Designer Richard Lemarchand takes us through what makes a AAA title at Naughty Dog.


The second video from our Making of Uncharted Feature focuses on how the creation of the game came about.  One of the really amazing aspects of this portion of the video is you get to see what Uncharted looked like and felt like before the character and gameplay decisions were final.


What do you do when your game hits a snag in production? In this video problems in the production are discussed, from deadlines to tool development and knowing when to make the tough call.  Features a super cool Massive Attack trailer for Uncharted.


This portion of the video is from the audience Q&A that followed the event.
Featuring questions on writing for games, creating concept art and art directing for games, motion capture for games, what kind of work you should have in your portfolio when applying for a job, defining the look of Nathan Drake, and Uncharted the movie.

1 Response to “The Making of Uncharted”

  1. 1 littlebugger
    March 4, 2010 at 2:25 pm

    This was brilliant. Don’t be fooled by the title, this is about good production practices and it’s fascinating!

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