Author Archive for Mihai Sfrijan

14
Jul
11

Hunting Arrows

Hunting Arrows

27
Jun
11

Ben Cousins on Paying to Win

Ben Cousins, former general manager of Easy EA (the division that spearheaded F2P games) gets down and dirty with a very controversial subject: how would players react if a competitive game would start selling “performance influencing” items?

It would fail, you say, just like Battlefield Heroes (the main focus of this presentation) did, right? Well, you might be surprised…

Ben Cousins – Paying to Win

Make sure you can see the notes in the ppt, it makes everything much clearer.

10
Mar
11

Hawken

Hawken

14
Jan
11

4fourths

4fourths – 2v2 mayhem

23
Nov
10

Glitch

Glitch

15
Nov
10

Newcomer – 20 years in the making

Newcomer, a C64 RPG 20 years in the making! Here’s what the guys at Protovision have to say about their project:

“We work on a freely available role-playing adventure, called NEWCOMER, for 20 years by now – this project started well before our attempt to become a formal, commercial developer studio.
This game was developed for the Commodore64, a cult retro computer, and is still meant to be played on real 8bit hardware, with added support for modern C64 peripherals and Hw hacks, but also has dedicated support for running under emulation like a native app.”

Want a feature list? Here’s a feature list for you, then!

  • 70-280 gaming hours for the 1st play-through
  • 180’000+ words of in-game text
  • 180+ character portrait GFX
  • 130+ inventory item and gadget GFX
  • 100+ cutscene GFX
  • 50+ game areas
  • 30+ level GFX sets
  • Animated Intro and Outro
  • Total game size of 2 MB

The history of the game, as the initiative itself, is fascinating, and I urge you all to read about it here.

Could we hope this to be the beginning of a new trend? Huge games, with modern design (but not dumbed down) developed for archaic game systems? Could something like this actually succeed with enough financial backing, hype and marketing? A future where games don’t have to prove themselves as technological wonders and just be good games sounds fascinating.

01
Sep
10

Bastion

Bastion




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