Author Archive for Mihai Sfrijan
Hunting Arrows
Ben Cousins on Paying to Win
Ben Cousins, former general manager of Easy EA (the division that spearheaded F2P games) gets down and dirty with a very controversial subject: how would players react if a competitive game would start selling “performance influencing” items?
It would fail, you say, just like Battlefield Heroes (the main focus of this presentation) did, right? Well, you might be surprised…
Make sure you can see the notes in the ppt, it makes everything much clearer.
Newcomer, a C64 RPG 20 years in the making! Here’s what the guys at Protovision have to say about their project:
“We work on a freely available role-playing adventure, called NEWCOMER, for 20 years by now – this project started well before our attempt to become a formal, commercial developer studio.
This game was developed for the Commodore64, a cult retro computer, and is still meant to be played on real 8bit hardware, with added support for modern C64 peripherals and Hw hacks, but also has dedicated support for running under emulation like a native app.”
Want a feature list? Here’s a feature list for you, then!
- 70-280 gaming hours for the 1st play-through
- 180’000+ words of in-game text
- 180+ character portrait GFX
- 130+ inventory item and gadget GFX
- 100+ cutscene GFX
- 50+ game areas
- 30+ level GFX sets
- Animated Intro and Outro
- Total game size of 2 MB
The history of the game, as the initiative itself, is fascinating, and I urge you all to read about it here.
Could we hope this to be the beginning of a new trend? Huge games, with modern design (but not dumbed down) developed for archaic game systems? Could something like this actually succeed with enough financial backing, hype and marketing? A future where games don’t have to prove themselves as technological wonders and just be good games sounds fascinating.
Art History of Games
Here are all the sessions from the Art History of Games symposium in Atlanta, recorded for your viewing pleasure. Haven’t gone through all of these myself but just looking at the topics and the names present on stage, it’s safe to assume this is something that you have to watch:
Catherine – Studio 4C
The awesome Studio 4°C decided to make a game: Catherine.



