In this lecture, recorded in November 2003, Wright discusses various aspects of game design, human interfaces, artificial intelligence, metrics, simulation and the future of gaming.
Archive for August, 2010
02
Aug
10
Game Design with Will Wright
Ubisoft’s Clint Hocking talk about breaking the fourth wall without breaking immersion, how online functionality can augment immersion, and blurring the line between real and fake. via RPS