flixel is a completely free collection of Actionscript 3 files that helps organize, automate, and optimize Flash games; an object-oriented framework that lets anyone create original and complex games with thousands of objects on screen in just a few hours.
Archive for October, 2009
“How can interaction design inform game design practices in the context of designing games for social networks?
How can understanding of user motivations be formalized into design principles that would solve and inspire new design solutions in this particular design space? In the first of two parts, I explore specific issues that game designers will have to face when designing games for social networks.”
Another interesting read from Gamasutra: a post-mortem for ACE Team’s indie hit Zeno Clash. There are a few novel things that this post-mortem deals with:
- first of all, a look at how low-budget games are made (250.000$ is damn cheap)
- second, how to deal with a failed project and turn it into a more successful one
- third, the advantages of being a developer in a “third world country”
Fan of the original Deus Ex? Here’s a short round-up of articles detailing the development of the game:
- Warren Spector writes a Deus Ex post-mortem for Gamasutra (this is ancient, back from 2000)
- a community interview with various members of the Deus Ex team
- EDGE writes about the making of Deus Ex, with insights from Warren Spector
Have a good read!