Tim Schafer uploaded the entire Grim Fandango design document for the internet to pick to pieces.
The 72-page document dates back to 1996 and if you have even the least bit of interest in Grim Fandango or game design in general, we urge you to download yourself a copy.
“People said the puzzles in Grim were super hard, and I’ve always maintained that this was due to a deep character flaw or mental illness on the part of the player” writes Schafer on the Double Fine website.
20
Jun
09

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