Before you read the excellent making of article from Now Gamer.com, you must watch this video pitch created by MDK developer Shiny to present the game idea to their publisher.
Archive for June, 2009
the making of MDK
The Making Of Earthworm Jim
Friendly Fire

Friendly Fire (Flash)
“A friendly gardener game that is all about buying weapon upgrades and killing cute animals. Destroy cuddly creatures with 21 different weapons, but make sure your very stylish hat and a nice moustache dont get dirty.”
How to Raise a Dragon

How to Raise a Dragon (Flash)
System Shock 1 Designers’ Notes
Today I found the legendary System Shock ICE Breaker hint book and inside there are some designers’ notes, you can download just the notes from here.
Icewind Dale II Designer Diary
Moonwalker
Making of Doom

This article goes behind the scenes of Id Software‘s Doom, talking to John Carmack and revealing technical specifics of the seminal game’s creation. Some more info can be found on John Romero’s blog.
Teaching Game Design
Ian Schreiber has started what he calls “an experiment in game design and pedagogy” – an online summer course on game design that starts on Monday, June 29. It’s an interesting idea and I’m really curious how it will work out.
You can find more details about the course and how you can take a part in it on the “Teaching Game Design” blog.
Use Boxmen
Clever little Flash platformer. Similar to Braid, maybe, but I love it’s simplicity. And music. And graphics.
There’s a video walkthrough on youtube as well, and you can find it in the comments below.




